June Update (210620)


G'day folks,

Some new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, another challenge map and a new unit that DID make it through.

I've noticed I made a map or two intended for more than four squads, up to eight, even. I think I'll double the number of starting squads and change the icons to be more diverse.
With that said, I intend the next update to focus on the fourth chapter and another challenge level or two.

Neat stuff:

  • More cutscenes for level 16
  • New Unit: Regular Zombie.
  • New skirmish maps: Cave Cross, Crash Landing, Haunted Valley.
  • New Challenge map: Forgotten Graveyard.

Bugfixes and tweaks:

  • Fixed instances where only one sound plays when multiple were meant to play at once.
  • Bigger font for the bigger buttons!
  • Removed instances where level clear records were saved when the player lost the battle.
  • Level completion indicator now correctly displays if all possible levels have been discovered, if the level was completed at all.
  • Fixed campaign records being saved even when the player lost.
  • Revised logic so that events that trigger on a squad's defeat activate before ending the battle.
  • Fixed instances where Unit Ids were randomised on battle start, causing events listening to certain characters to never activate.


Thanks for reading and take it easy!

Files

this-is-not-chess-win.zip 126 MB
Version 18 Jun 20, 2022
this-is-not-chess-win-demo.zip 57 MB
Version 16 Jun 20, 2022

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