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Devlog
November Update (231120)
November 20, 2023
by
Courts
G'day folks, I've been stuck in a kind of limbo with TINC: It's time to update, but there's not much to show! But spending any more time on anything big will take too long to update! And so I'd dig ar...
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June Update (230604)
June 17, 2023
by
Courts
Hi folks, Thing I discovered about infrequent chances to work is that it's easy to lose focus, and thus several things got worked on but few which are in a good enough state to show off. Rather than r...
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Feburary Update (230210)
February 10, 2023
by
Courts
G'day, g'day, Before I knew it we're two months into the new year. I hope it's been a good start to you all out there. The situation hasn't really changed here and I'm still in a sort of limbo state,...
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October/November Update (221101)
November 02, 2022
by
Courts
G'day folks, With my situation being the way it is (that is to say, a bit misshapen), I've lost the routine that allowed me to get stuff done on This Is Not Chess. It seems there's some stability in t...
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September Update (220902)
September 05, 2022
by
Courts
G'day, g'day! Added the ability to skip preparation and going straight to executing techniques. Currently I've added two buttons for attacking (one for the normal means, the other for the auto-execute...
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July Update (220722)
July 22, 2022
by
Courts
G'day folks, New level in chapter 4, with two new characters available (They will not unlock until this level is beaten). The music is still a placeholder as I struggle with this chapter's theme, but...
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June Update (210620)
June 20, 2022
by
Courts
G'day folks, Some new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, ano...
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May Update (210517)
May 18, 2022
by
Courts
G'day folks, Got started with the fourth chapter, giving us a cutscene or two with a new level. Admittedly using placeholder music...for now. I've fully implemented campaign levels having multiple des...
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April Update (210412)
April 12, 2022
by
Courts
G'day mates, Once again we've got a few more units. Are they for the next chapter, or the challenge mode? Like before, they're immediately available for now, but as the levels they get introduced in a...
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March update (220307)
March 08, 2022
by
Courts
G'day mates, Light update again! Chapter 4 is underway, with dialogue planned out and some of the maps prepared, but no units completed yet. Changes Unit editor shows point values of styles and techni...
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January Update (220128)
February 03, 2022
by
Courts
G'day mates, Minor update this time around. Just some better UI in the editors and miscellaneous fixes. There were attempts to add music to bring more variety around but nothing I've made so far I can...
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December Update (211229)
December 29, 2021
by
Courts
G'day mates, hope you're having a wonderful holiday as the year comes to a close! As hoped, the AI has been improved to stop attempting the more wasteful moves (especially ones that are simply impossi...
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November Update (211127)
November 27, 2021
by
Courts
G'day folks! With level fifteen complete, the third chapter is done and I can focus on either the next chapter or making the editors more intuitive to use. The AI is still a concern with wasting moves...
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October Update (211017)
October 17, 2021
by
Courts
G'day folks! Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the...
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September Update (210910)
September 10, 2021
by
Courts
G'day folks! With two new levels (and a connecting cutscene) added, now the robots have made their proper appearance to the story! On that note, now that the third chapter has properly begun, the new...
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July Update (210716)
July 18, 2021
by
Courts
G'day g'day! Another smallish update this time, as creating character animations is frustratingly time consuming! That said, now there's three new units added to the roster! For now all of them will b...
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June Update (210611)
June 11, 2021
by
Courts
G'day everyone! Bit of a lightweight update this time. Although there's some progress on chapter three of the campaign, there's plenty more that needs to be done. It's now possible to unlock units and...
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May Update (210514)
May 14, 2021
by
Courts
G'day everyone! A sizeable change to how homepanels work in this update. Homepanels were protected from capture on the first turn, but there was no visual indication. Now there's a square barrier that...
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April Update (210415)
April 16, 2021
by
Courts
G'day all! With this update is the completion of the second chapter of the campaign! Most of the time was spent getting the boss done. Animating is no joke! As for the next round of updates, I intend...
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March Update! (210311)
March 11, 2021
by
Courts
#update
G'day all, It's my first devlog post on Itch.io, but for the most part it has the same content as what I have posted on the Steam updates pages. I was working on the second chapter of the campaign and...
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