Feburary Update (230210)
This Is Not Chess » Devlog
G'day, g'day,
Before I knew it we're two months into the new year. I hope it's been a good start to you all out there.
The situation hasn't really changed here and I'm still in a sort of limbo state, however I'm still chipping away at This Is Not Chess and hope to see it completed this year!
With that said, nothing relating to TINC has given me so much trouble as the fourth chapter boss: character concepts, animating moves, making the fight actually fun
So I'm glad to say that it's finally complete!
Neat stuff:
- Level 20 completed.
- Two new challenge levels: Rats in the Basement and Sandwitches.
Bugfixes and tweaks:
- Fixed an instance where a missing folder would make the game go berserk.
- Made the Homepanel protection last two turns instead of just one, to prevent instant-cap on turn two anyway.
- Units now stop playing channel animation when their move was blocked.
- Event-Transformed units now properly drop any technique being channeled.
- Warp movement now properly prevents units teleporting to spaces they shouldn't be.
Thanks for reading and take it easy!
Files
this-is-not-chess-win-demo.zip 57 MB
Version 21 Feb 10, 2023
this-is-not-chess-win.zip 126 MB
Version 22 Feb 10, 2023
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This Is Not Chess
Goofy characters in grid-based battles
Status | In development |
Author | Courts |
Genre | Strategy |
Tags | 2D, Comedy, Local multiplayer, Singleplayer, Tactical, Tactical RPG, Top-Down, Turn-Based Combat |
More posts
- November Update (231120)Nov 20, 2023
- June Update (230604)Jun 17, 2023
- October/November Update (221101)Nov 02, 2022
- September Update (220902)Sep 05, 2022
- July Update (220722)Jul 22, 2022
- June Update (210620)Jun 20, 2022
- May Update (210517)May 18, 2022
- April Update (210412)Apr 12, 2022
- March update (220307)Mar 08, 2022
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