March Update! (210311)
This Is Not Chess » Devlog
G'day all,
It's my first devlog post on Itch.io, but for the most part it has the same content as what I have posted on the Steam updates pages.
I was working on the second chapter of the campaign and hoped to have most of it ready by now, but I underestimated how much work goes into each level, particularly when you want them to be interesting! Although I was sure I'd have the whole chapter out within the next update or two, I decided it's better to release levels once they're ready instead of waiting for the whole thing to be done.
To sum up:
Gameplay:
- Two more levels added to the campaign. You will need to beat the chapter 1 boss again.
- Most instances of text were given stronger outlines for easier reading.
- Added the option to capture homepanels on the first turn.
- AI will now stop trying to capture home panels on the first turn if it wasn't allowed.
- AI now tries to face opponents when using a technique that doesn't care about direction.
- Removed Grappled status. It was unimplemented and saw no use for it that wasn't already done by frozen/grounded.
Customisation:
- Relocated the homepanels UI on the map editor so now it's easier to use.
- Added "Squad has total score" and "Squad has a score difference" triggers for campaigns.
Bugfixes:
- Fixed bug where tile names were not being displayed with the right name.
- Fixed bug where Undoing actions would mess with the battle's statistics.
- Fixed bug where the Score difference objective was being ignored.
- Fixed bug where the AI would break if a cutscene occurred on its turn.
- Fixed bug where the AI would do nothing if an opponent was too far away.
- Fixed bug where the AI would get stuck in an infinite loop when its last unit was trying to use a technique that was blocked by movement.
- Fixed bug where game would load forever if it failed to load a map.
Files
this-is-not-chess-win.zip 126 MB
Version 3 Mar 11, 2021
this-is-not-chess-win-demo.zip 57 MB
Version 2 Mar 11, 2021
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This Is Not Chess
Goofy characters in grid-based battles
Status | In development |
Author | Courts |
Genre | Strategy |
Tags | 2D, Comedy, Local multiplayer, Singleplayer, Tactical, Tactical RPG, Top-Down, Turn-Based Combat |
More posts
- November Update (231120)Nov 20, 2023
- June Update (230604)Jun 17, 2023
- Feburary Update (230210)Feb 10, 2023
- October/November Update (221101)Nov 02, 2022
- September Update (220902)Sep 05, 2022
- July Update (220722)Jul 22, 2022
- June Update (210620)Jun 20, 2022
- May Update (210517)May 18, 2022
- April Update (210412)Apr 12, 2022
- March update (220307)Mar 08, 2022
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