May Update (210514)


G'day everyone!

A sizeable change to how homepanels work in this update. Homepanels were protected from capture on the first turn, but there was no visual indication. Now there's a square barrier that surrounds the panel. Furthermore, now homepanels are captured so long as a unit is on top of it, instead of having to explicitly move onto it (resulting in awkward moments where you'd tell a unit to move onto its own space to cap).

For the next month I intend to focus on starting the third chapter, while improving the main menus.

Core changes

  • Homepanels are now visibly protected on the first turn. (Neutral homepanels are unaffected)
  • Capturing a homepanel now plays an animation.
  • Interruptions tutorial added.
  • AI now thinks about where to place its starting homepanel, rather than throwing one randomly across the map.
  • Can now capture homepanels from movement via techniques. This includes those pushed by attacks!
  • Added Golden Scorpion (a lucky variant of the regular scorpion)
  • Added several challenge mode maps

Customisation

  • Can now override the squad's name colour in a level.
  • Event trigger added: When the squad captures a specific homepanel.
  • Addons can now properly reference their resources using an id tag in their filepaths - To see an example, check out the unit and squad that comes in the Template addon.
  • Levels can now set a Battlemode: Standard, Points and Mission (no clear victory until toggled by an event.)

Bugfixes and tweaks

  • Challenge maps now don't require the AI player to place their homepanel.
  • Poison and Shocked animations now properly play at the end of a squad's turn, but before the next squad begins.
  • Squad icons changed for chapter two enemies.
  • Fixed a bug where cutscenes would not replay if a technique was included in the actions.
  • Fixed issue where squads were being skipped over if their units were added after the battle started.
  • Fixed issue where a level's battlemode was ignored and instead went with the default Battle.
  • Waspice now properly plays sound.
  • Animations for the Wannabe Bandit in the tutorial fixed.
  • ZAQ's audio was fixed.
  • Jester was given a proper golfing animation.
  • Delay on Bourbon's attacks lowered by one turn. Bourbon's Buckshot's damage was increased.

Files

this-is-not-chess-win.zip 126 MB
Version 6 May 14, 2021
this-is-not-chess-win-demo.zip 57 MB
Version 4 May 14, 2021

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