May Update (210514)
This Is Not Chess » Devlog
G'day everyone!
A sizeable change to how homepanels work in this update. Homepanels were protected from capture on the first turn, but there was no visual indication. Now there's a square barrier that surrounds the panel. Furthermore, now homepanels are captured so long as a unit is on top of it, instead of having to explicitly move onto it (resulting in awkward moments where you'd tell a unit to move onto its own space to cap).
For the next month I intend to focus on starting the third chapter, while improving the main menus.
Core changes
- Homepanels are now visibly protected on the first turn. (Neutral homepanels are unaffected)
- Capturing a homepanel now plays an animation.
- Interruptions tutorial added.
- AI now thinks about where to place its starting homepanel, rather than throwing one randomly across the map.
- Can now capture homepanels from movement via techniques. This includes those pushed by attacks!
- Added Golden Scorpion (a lucky variant of the regular scorpion)
- Added several challenge mode maps
Customisation
- Can now override the squad's name colour in a level.
- Event trigger added: When the squad captures a specific homepanel.
- Addons can now properly reference their resources using an id tag in their filepaths - To see an example, check out the unit and squad that comes in the Template addon.
- Levels can now set a Battlemode: Standard, Points and Mission (no clear victory until toggled by an event.)
Bugfixes and tweaks
- Challenge maps now don't require the AI player to place their homepanel.
- Poison and Shocked animations now properly play at the end of a squad's turn, but before the next squad begins.
- Squad icons changed for chapter two enemies.
- Fixed a bug where cutscenes would not replay if a technique was included in the actions.
- Fixed issue where squads were being skipped over if their units were added after the battle started.
- Fixed issue where a level's battlemode was ignored and instead went with the default Battle.
- Waspice now properly plays sound.
- Animations for the Wannabe Bandit in the tutorial fixed.
- ZAQ's audio was fixed.
- Jester was given a proper golfing animation.
- Delay on Bourbon's attacks lowered by one turn. Bourbon's Buckshot's damage was increased.
Files
this-is-not-chess-win.zip 126 MB
Version 6 May 14, 2021
this-is-not-chess-win-demo.zip 57 MB
Version 4 May 14, 2021
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This Is Not Chess
Goofy characters in grid-based battles
Status | In development |
Author | Courts |
Genre | Strategy |
Tags | 2D, Comedy, Local multiplayer, Singleplayer, Tactical, Tactical RPG, Top-Down, Turn-Based Combat |
More posts
- November Update (231120)Nov 20, 2023
- June Update (230604)Jun 17, 2023
- Feburary Update (230210)Feb 10, 2023
- October/November Update (221101)Nov 02, 2022
- September Update (220902)Sep 05, 2022
- July Update (220722)Jul 22, 2022
- June Update (210620)Jun 20, 2022
- May Update (210517)May 18, 2022
- April Update (210412)Apr 12, 2022
- March update (220307)Mar 08, 2022
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