July Update (210716)


G'day g'day!
Another smallish update this time, as creating character animations is frustratingly time consuming!

That said, now there's three new units added to the roster! For now all of them will be unlocked by default, but once the third chapter's levels are in, they'll be locked behind the campaign!

The challenge missions are now unlocked in a linear fashion similar to the main campaign. However, now it's possible to unlock the challenge mode maps now unlock for skirmish when they are beaten! More goodies and options! However, this means that some maps that are used in the challenge mode now need to be unlocked. I've made a few more maps to make up for this.

Now that there are some new units, there'll be focus on getting some levels in and making good use of them!

Neat Stuff

  • New Units: Heater, Tesla Turret and Medibot.
  • Challenge mode now unlocks levels one by one.
  • Completing challenge levels unlocks maps for use in skirmish
  • The AI now considers homepanels owned by others if they are capable of deploying through them (an ally for example).
  • Units can now be declared obstacles, preventing them from rotating at all.

Bugfixes and tweaks

  • Fixed the Giant Dummy not having audio.
  • Fixed moment where victory music would not play if the match was a team victory.
  • Fixed Root deploy animation being lobsided.
  • Increased size of Youya's animations.
  • Fixed Youya's Laser Dagger inflicting an empty status ailment. Damage was increased from 12 to 20.
  • Fixed issue where a squad would be declared defeated even if there was a homepanel that they could deploy a unit from.
  • "Last Cutscene" button removed from skirmish mode.
  • "Give up" button removed from campaign mode.
  • Fixed a crash in the level editor where a colour could be chosen when no squad exists.

Files

this-is-not-chess-win.zip 126 MB
Version 8 Jul 18, 2021
this-is-not-chess-win-demo.zip 57 MB
Version 6 Jul 18, 2021

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