October Update (211017)
This Is Not Chess » Devlog
G'day folks!
Chapter three is still going, with only the boss level remaining. I hoped to have it done, but I had spent far too much time making a particularly complex level 14! It's looking to be the most elaborate level of the lot, and as much as I quite enjoy playing through it, it took one heck of a while to complete. Later levels probably won't be that complex, but perhaps I can think of a way to keep them interesting.
Along with the end of chapter three, I want to look into improving the AI (stop attacking nothing, dangnabbit!) and perhaps make level creation easier.
Neat Stuff
- Two more levels for main campaign.
- Two new challenge levels: Assault from Up High and Pirate Raid.
- New unit: Rail Tank
- Youya, Stalkers and Heaters can now walk on electric tiles.
Bugfixes and tweaks
- Screen now tries to scroll to the center of a technique, showing as much as possible.
- AI computes less when it has less units to work with.
- Fixed instances of units passing through obstacles.
- UniqueTechniques now properly rotate when executed.
- Fixed animations and sounds for High Tech Gate.
Thanks for reading and take it easy!
Files
this-is-not-chess-win.zip 126 MB
Version 11 Oct 17, 2021
this-is-not-chess-win-demo.zip 57 MB
Version 9 Oct 17, 2021
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This Is Not Chess
Goofy characters in grid-based battles
Status | In development |
Author | Courts |
Genre | Strategy |
Tags | 2D, Comedy, Local multiplayer, Singleplayer, Tactical, Tactical RPG, Top-Down, Turn-Based Combat |
More posts
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- June Update (230604)Jun 17, 2023
- Feburary Update (230210)Feb 10, 2023
- October/November Update (221101)Nov 02, 2022
- September Update (220902)Sep 05, 2022
- July Update (220722)Jul 22, 2022
- June Update (210620)Jun 20, 2022
- May Update (210517)May 18, 2022
- April Update (210412)Apr 12, 2022
- March update (220307)Mar 08, 2022
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